All this would've been fun, if it weren't for some glaring issues. I also found it interesting that in certain stages the player can find a way outside of the puzzle area, and enjoy a sort of an easter egg. Starting with the game's strengths, some of the puzzles are genuinely challenging and thought-provoking. The makers of Subliminal had a good idea about solving puzzle using perspective, and they sort of made it work, but they got so many things wrong. I also found it interesting that in certain stages the player can find a way outside of the puzzle area, and This is almost a good game. However, this is a memorable experience through a strange dream world that's good fun for a couple of hours. It's not as refined as it could've been, and although the story is certainly thematically consistent, it's perhaps a little on the nose. It's a briskly paced puzzler with cool original mechanics that doesn't overstay it's welcome. It could've pushed these mechanics further though, and the puzzles in the latter half of the game could've been more complex. It's a short game, clocking in at a little over 2 hours, but Superliminal makes pretty good use of it's mechanics in that short runtime the game manages to pack in a good number of satisfying puzzles plus a neat little story with a nice message that ties in to the game's themes perfectly. They're a little difficult to explain, but it's very intuitive when playing the game - for the most part, what it boils down to is that you can manipulate the size of some objects, and duplicate some others. The puzzles are good fun and are fairly original thanks to the game's unique mechanics. It's a short game, Superliminal is a smart, inventive puzzle game all about perspective. Superliminal is a smart, inventive puzzle game all about perspective.
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